Brace

Starter skill
Gain 5 Block and 1 Rage.
All 324 cards in Emberdeck, grouped by hero. Every hero starts with ten cards and adds more after each win. The number in the corner is the Energy cost; you get 3 Energy a turn.
324 cards shown
31 cards: 18 attacks, 11 skills, 2 powers.

Starter skill
Gain 5 Block and 1 Rage.

Starter attack
Deal 6 damage. Gain 1 Rage.

Starter attack
Deal 10 damage. Spend up to 3 Rage for 3 extra damage each.
Common attack
Deal 3 damage. Gain 2 Rage.
Common attack
Deal 4 damage to all enemies. Apply 1 Shaken to all enemies.

Common attack
Deal 4 damage, then apply 2 Vulnerable.

Common skill
Gain 7 Block and 2 Rage.
Common attack
Deal 6 damage. Spend up to 3 Rage for +3 each.

Common attack
Deal 4 damage to every enemy. Gain 1 Rage.

Common attack
Lose 2 HP. Hit twice for 6. Below half HP, gain 6 Block.

Uncommon skill
Lose 3 HP. Gain 3 Rage and draw 1. Exhaust.

Uncommon skill
Draw 2 cards. Exhaust.

Uncommon attack
Deal 8 damage. Below half HP, deal 5 more and apply 2 Bleed.
Uncommon attack
Deal 4 damage plus your Block.

Uncommon skill
Draw 2 and gain 2 Rage.

Uncommon skill
Heal 4 HP and gain 4 Block. Exhaust.

Uncommon skill
Lose 2 HP. Gain 12 Block and 2 Rage.

Uncommon skill
Gain 5 Block and 1 Counter. Counter deals 4 damage after an enemy action.
Uncommon attack
Deal 4 damage × 2 to all enemies. Gain 1 Rage.

Uncommon skill
Gain 9 Block, spending up to 2 Rage for 2 extra Block each. Gain 2 Counter.

Uncommon attack
Hit twice for 4. Spend up to 2 Rage for +2 damage per hit each.
Uncommon attack
Deal 11 damage. Apply 2 Seared.

Uncommon attack
Hit 3 times for 3 damage. Gain 2 Rage.

Rare power
Gain 4 Block, spending up to 2 Rage for +2 each. Gain 3 Counter. Exhaust.
Rare power
Gain 2 Might. Gain 2 Rage. Exhaust.
Rare attack
Deal 4 damage. If the target is below half HP, deal 3 damage. +1 per Rage you have.

Rare skill
Gain 2 Regen and 6 Block. Exhaust.

Rare attack
Deal 2 damage. Spend all Rage for 4 extra damage each.

Rare skill
Gain 12 Block. Below half HP, gain 7 more Block.

Rare attack
Deal 9 damage to all enemies, then apply 1 Vulnerable to each.

Rare attack
Deal 3 damage to all enemies. Spend up to 4 Rage for 2 extra damage each.
31 cards: 16 attacks, 12 skills, 3 powers.

Starter attack
Finish: deal 8 damage. Complete the sequence for 6 extra damage and 1 Spirit.

Starter attack
Opening: deal 5 damage and gain 1 Spirit.

Starter skill
Gain 4 Block and 2 Spirit. Preserves the current sequence.

Starter skill
Flow: gain 6 Block and draw 1 card.
Common attack
Opening: a free quick jab for 2 damage that gains 1 Spirit and starts a sequence.
Common attack
Opening: dash through for 5 damage and gain 4 Block.

Common attack
Flow: deal 4 damage to every enemy and gain 3 Block.

Common skill
Opening: gain 4 Block and draw 1.

Common skill
Gain 5 Block. Spend up to 2 Spirit for 3 extra Block each.

Common skill
Opening: gain 5 Block and 1 Spirit.

Uncommon skill
Opening: draw 1 card and gain 1 Spirit. Exhaust.

Uncommon attack
Opening: deal 3 damage and gain 1 Spirit. Exhaust.
Uncommon skill
Gain 6 Block and 12 Requital: enemy attack hits are struck back at the attacker until your next turn. Exhaust.

Uncommon skill
Heal 5 and gain 4 Block. Exhaust.

Uncommon attack
Flow: deal 8 damage and gain 1 Spirit.
Uncommon skill
Flow: heal 3 HP and gain 2 Regen. Exhaust.

Uncommon skill
Draw 2 cards and gain 1 Spirit.

Uncommon attack
Opening: deal 7 damage and gain 1 Spirit.
Uncommon attack
Finish: deal 8 damage. Complete the sequence to draw 2 cards.

Uncommon skill
Finish: gain 6 Block, spending up to 2 Spirit for +2 each. Complete the sequence for 4 more Block and 1 Spirit.

Uncommon skill
Flow: gain 9 Block and 1 Spirit.

Uncommon attack
Flow: deal 7 damage, then apply 1 Vulnerable.
Uncommon attack
Flow: a rising uppercut for 12 damage, then apply 2 Vulnerable.
Rare attack
Spin among every enemy: 1 damage three times to each, spending up to 2 Spirit for +1 per hit each.

Rare power
Gain 1 Chi: your next attack repeats its damage once. Exhaust.

Rare attack
Finish: deal 4 damage to every enemy. Complete the sequence for 3 more damage to every enemy and 1 Spirit.

Rare power
Gain 3 Thorns and 1 Counter. Exhaust.
Rare attack
Flow: a channel of rapid fists, 2 damage four times.

Rare power
Gain 1 Chi and 2 Spirit. Chi repeats your next attack's damage once. Exhaust.

Rare attack
Finish: hit 3 times for 3 damage. Spend up to 3 Spirit for +1 damage per hit each. A complete sequence adds a separate 6 damage hit and 1 Spirit.

Rare attack
Finish: deal 6 to all enemies. Complete the sequence for 4 more to each and 1 Spirit.
30 cards: 16 attacks, 12 skills, 2 powers.

Starter skill
Shift to Stalker. Draw 1 card. Your first shift each turn grants 1 Growth. Exhaust.

Starter skill
Gain 5 Block. Guardian: +4 Block.

Starter skill
Shift to Grove. Heal 3 HP. Your first shift each turn grants 1 Growth. Exhaust.

Starter skill
Shift to Guardian. Gain 4 Block. Your first shift each turn grants 1 Growth.

Starter attack
Deal 5 damage. Grove: draw 1 card.
Common skill
Shift to Grove. Apply 2 Moonburn to all enemies. Draw 1 card. Your first shift each turn grants 1 Growth.
Common attack
Deal 4 damage. Apply 3 Moonburn. Grove: +1 Growth.

Common attack
Deal 6 damage. Stalker: apply 3 Bleed.
Common attack
Deal 3 damage to all enemies. Stalker: apply 2 Bleed to all enemies. Guardian: gain 4 Block.

Common attack
Deal 4 damage to all enemies. Grove: +1 Growth.

Common skill
Draw 1 card. Gain 4 Block. Grove: +2 Growth.

Common attack
Deal 4 damage. Grove: +2 Growth.

Uncommon skill
Gain 6 Block. Spend up to 2 Growth: +3 Block per Growth.

Uncommon skill
Gain 8 Block. Guardian: +2 Thorns.
Uncommon attack
Gain 3 Block. Deal 3 damage to all enemies. Guardian: +2 Thorns. Stalker: +3 damage.
Uncommon attack
Deal 5 damage. Apply 2 Moonburn. Stalker: +3 damage.

Uncommon skill
Shift to Grove. Draw 2 cards. Your first shift each turn grants 1 Growth.

Uncommon attack
Deal 7 damage. Stalker: +4 damage.

Uncommon skill
Heal 4 HP. Spend up to 3 Growth: +2 HP per Growth. Grove: +3 HP. Exhaust.

Uncommon power
Gain 3 Thorns. Gain 4 Block. Exhaust.

Uncommon skill
Gain 2 Regen. Grove: heal 3 HP. Exhaust.

Uncommon attack
Deal 6 damage × 2. Stalker: apply 4 Bleed.

Uncommon attack
Shift to Stalker. Deal 6 damage × 2. If you shifted this turn: apply 2 Bleed. Your first shift each turn grants 1 Growth.
Uncommon attack
Deal 9 damage. Spend up to 2 Growth: +4 damage per Growth. Grove: +4 damage.

Rare attack
Shift to Stalker. Deal 7 damage. If you shifted this turn: +3 damage. Your first shift each turn grants 1 Growth.

Rare skill
Draw 2 cards. Shift to the next form (Grove → Guardian → Stalker → Grove). Gain 1 Growth. Your first shift each turn grants 1 Growth.

Rare attack
Shift to the next form (Grove → Guardian → Stalker → Grove). Deal 6 damage. Spend up to 2 Growth: +3 damage per Growth. Your first shift each turn grants 1 Growth.

Rare power
Gain 8 Block. Guardian: +3 Thorns, +1 Counter. Exhaust.

Rare attack
Deal 4 damage. Spend all Growth: +3 damage per Growth.
Rare attack
Deal 3 damage × 3 to all enemies. Grove: apply 2 Moonburn to all enemies. Exhaust.
76 cards: 30 attacks, 39 skills, 7 powers. Unlocks after you reach Act 2.
Starter skill
Brand 2.
Starter attack
Deal 6 damage. Brand 1.
Starter skill
Gain 5 Block.
Starter attack
Deal 3 damage. Snuff: +3 damage per Brand.
Common attack
Deal 3 damage. Brand 1.
Common skill
Apply 5 Smolder. Exhaust.
Common skill
Apply 1 Shaken. Draw 1 card.
Common attack
Deal 2 damage. Snuff: +2 damage per Brand.
Common attack
Deal 4 damage. Pivot: Brand 2.
Common skill
Apply 2 Shaken. Brand 1.
Common skill
Apply 6 Smolder.
Common skill
Snuff: apply 2 Smolder per Brand.
Common attack
Deal 3 damage and apply 2 Smolder to every enemy.
Common skill
Gain 4 Block. Snuff: +2 Block per Brand.
Common skill
Move all Brands from other enemies onto the target. Draw 1 card.
Common attack
Deal 7 damage. Press: Brand 1.
Common skill
Gain 4 Block. Apply 3 Smolder.
Common attack
Deal 5 damage. Brand 2.
Common skill
Brand 3. Press: draw 1 card.
Common skill
Gain 4 Block and 1 Hush.
Common skill
Draw 2 cards. Brand 1.
Common skill
Brand 1. Gain 5 Block. Pivot: gain 1 Haze.
Common skill
Gain 3 Block and 1 Haze.
Common attack
Deal 5 damage. If the target has Smolder, Brand 2.
Common skill
Apply 3 Smolder to every enemy.
Common attack
Deal 3 damage and Brand 1 to every enemy.
Common attack
Deal 4 damage. Apply 4 Smolder.
Common attack
Deal 3 damage twice. Press: Brand 2.
Common attack
Deal 5 damage. Pivot: gain 1 Haze.
Common attack
Deal 6 damage. If the target has 3+ Brands, draw 1 card.
Common attack
Deal 2 damage 4 times. Brand 2.
Common skill
Gain 11 Block. Apply 1 Shaken.
Common attack
Deal 6 damage. Snuff: +4 damage per Brand.
Uncommon skill
Draw 1 card. Brand 1. Press: gain 1 Hush.
Uncommon skill
Copy the target's Smolder to every other enemy. Exhaust.
Uncommon skill
Spend all Hush: apply 4 Smolder per Hush.
Uncommon skill
Apply 3 Shaken. Exhaust.
Uncommon skill
Brand 2. Press: Brand 2 more.
Uncommon power
Power. Your first Brand each turn applies 1 extra Brand.
Uncommon skill
The target loses HP equal to its Smolder.
Uncommon skill
Gain 6 Block. Spend all Hush: +4 Block per Hush.
Uncommon skill
Apply 2 Smolder to every enemy, +1 per Brand on it.
Uncommon attack
Deal 3 damage twice. Snuff: +1 damage per Brand to each hit.
Uncommon attack
Deal 5 damage. Move the target's Brands to the next enemy.
Uncommon power
Power. At the start of your turn, if you have no Haze, gain 1 Haze.
Uncommon skill
Brand 3. If the target has 5 Brands, gain 1 Energy.
Uncommon skill
If the target has Smolder, draw 1 card. Apply 3 Smolder.
Uncommon attack
Deal 3 damage. Snuff: +2 damage per Brand. Spend all Hush: deal 3 damage per Hush.
Uncommon attack
Deal 6 damage. +2 damage per Brand on the target.
Uncommon attack
Deal 4 damage. Apply 1 Smolder per Brand on the target.
Uncommon skill
Copy the target's Brands to every other enemy. Exhaust.
Uncommon skill
Gain 2 Haze.
Uncommon skill
Gain 1 Haze. Brand 2. Pivot: draw 1 card.
Uncommon skill
Apply 1 Shaken to every enemy. Gain 5 Block.
Uncommon skill
Apply 3 Smolder and 1 Shaken.
Uncommon skill
Gain 2 Hush. Exhaust.
Uncommon attack
Deal 6 damage. Pivot: apply 1 Shaken and gain 4 Block.
Uncommon attack
Deal 5 damage. Brand 1. Pivot: Brand 1 on every enemy.
Uncommon skill
Gain 8 Block. Snuff: +3 Block per Brand. Gain 1 Haze.
Uncommon attack
Deal 8 damage. Snuff: deal 3 damage per Brand to every other enemy.
Uncommon attack
Deal 3 damage 3 times. Brand 3.
Rare skill
Gain 2 Energy. Brand 2. Exhaust.
Rare power
Power. Whenever you Snuff, apply Smolder equal to the Brands removed.
Rare skill
Brand 2 on every enemy. Draw 1 card. Exhaust.
Rare attack
Spend all Hush: deal 6 damage per Hush.
Rare skill
Apply 2 Shaken to every enemy. Gain 1 Haze. Exhaust.
Rare power
Power. Whenever you Pivot, Brand 1 on that card's target.
Rare attack
Deal 4 damage. Spend all Haze: +5 damage per Haze.
Rare attack
Every enemy loses HP equal to its Smolder now.
Rare power
Power. Brand cap +3 on every enemy.
Rare skill
Gain 10 Block and 3 Haze. Exhaust.
Rare attack
Move all Brands from other enemies onto the target. Deal 4 damage. Snuff: +6 damage per Brand. Exhaust.
Rare power
Power. Enemy Smolder loses 1 each turn instead of half.
Rare skill
Double the target's Smolder. Exhaust.
Rare power
Power. Whenever you Pivot, gain 3 Block.
Rare attack
Deal 8 damage. Snuff: +7 damage per Brand.
79 cards: 32 attacks, 41 skills, 6 powers. Unlocks after you reach Act 2.
Starter skill
Spark. Gain 2 Energy. Strain 2.
Starter attack
Spark. Deal 7 damage.
Starter skill
Tide. Gain 5 Block.
Starter attack
Rime. Deal 6 damage. Apply 2 Numb.
Common attack
Spark. Deal 3 damage. Attuned Spark: draw 1 card.
Common skill
Tide. Draw 1 card. Gain 1 Surge.
Common skill
Spark. Gain 1 Energy. Draw 1 card. Strain 1.
Common skill
Rime. Gain 1 Energy and 3 Block. Strain 1.
Common skill
Spark. Apply 2 Static to all enemies. Draw 1 card.
Common attack
Rime. Deal 6 damage. +2 damage per Numb on the target.
Common skill
Tide. Vent 2. Draw 1 card.
Common attack
Spark. Deal 10 damage. Strain 1.
Common skill
Rime. Gain 7 Block. Attuned Rime: draw 1 card.
Common attack
Spark. Deal 4 damage to all enemies. Attuned Spark: +2 damage.
Common skill
Spark. Gain 5 Block. Attuned Spark: apply 2 Static to all enemies.
Common skill
Rime. Gain 5 Block. Apply 2 Numb.
Common attack
Rime. Deal 3 damage and apply 1 Numb to all enemies.
Common attack
Spark. Deal 6 damage. Strained: +4 damage.
Common skill
Tide. Gain 6 Block. Attuned Rime: +4 Block.
Common attack
Rime. Deal 5 damage. Apply 2 Numb. Attuned Spark: apply 2 Static.
Common skill
Rime. Gain 6 Block. Attuned Rime: gain 1 Thorns.
Common attack
Rime. Deal 6 damage. Apply 2 Numb.
Common skill
Rime. Apply 3 Numb. Attuned Rime: gain 4 Block.
Common attack
Tide. Deal 4 damage to all enemies. Attuned Tide: gain 4 Block.
Common skill
Tide. Gain 6 Block. Attuned Tide: +3 Block.
Common attack
Tide. Deal 5 damage. Attuned Tide: +3 damage.
Common attack
Spark. Deal 2 damage 3 times. Attuned Spark: apply 2 Static.
Common attack
Spark. Deal 7 damage. Gain 1 Surge.
Common attack
Spark. Deal 5 damage. Apply 3 Static.
Common skill
Tide. Gain 4 Block and 2 Surge.
Common skill
Tide. Heal 5 HP. Vent 2. Exhaust.
Common attack
Tide. Deal 6 damage. Draw 1 card.
Common skill
Tide. Gain 14 Block. Strain 1.
Common attack
Rime. Deal 3 damage 3 times. Apply 2 Numb.
Uncommon skill
Spark. Apply 4 Static. Exhaust.
Uncommon skill
Spark. Gain 3 Energy. Strain 3.
Uncommon skill
Tide. Gain 4 Block. Vent 1.
Uncommon skill
Rime. Gain 2 Energy. Apply 1 Numb to all enemies. Strain 2.
Uncommon skill
Tide. Spend up to 4 Surge: draw 1 card each.
Uncommon attack
Rime. Deal 5 damage to all enemies. Attuned Rime: apply 1 Vulnerable to all enemies.
Uncommon skill
Rime. Gain 4 Block and 2 Counter.
Uncommon skill
Tide. Draw 3 cards. Strain 1.
Uncommon attack
Spark. Deal 5 damage to all enemies. Spend up to 2 Surge: +3 damage each.
Uncommon skill
Rime. Apply 5 Numb. Exhaust.
Uncommon attack
Spark. Deal 4 damage twice. Apply 2 Vulnerable.
Uncommon attack
Spark. Deal 15 damage. Strain 2.
Uncommon skill
Tide. Gain 4 Block. Spend up to 3 Surge: +4 Block each.
Uncommon power
Rime. Gain 3 Thorns.
Uncommon skill
Rime. Gain 6 Block. Draw 1 card. Attuned Rime: apply 2 Numb to all enemies.
Uncommon skill
Spark. Draw 2 cards. Attuned Spark: gain 1 Energy.
Uncommon skill
Tide. Vent 3. Gain 2 Surge.
Uncommon skill
Spark. Apply 3 Static to all enemies. Strain 1.
Uncommon attack
Spark. Deal 3 damage to all enemies twice.
Uncommon skill
Tide. Heal 3 HP and gain 3 Regen. Exhaust.
Uncommon skill
Tide. Gain 2 Energy. Draw 1 card. Strain 2.
Uncommon attack
Tide. Deal 6 damage to all enemies. Strain 1.
Uncommon skill
Rime. Gain 11 Block. Strain 1.
Uncommon attack
Spark. Deal 8 damage to all enemies. Attuned Spark: +3 damage.
Uncommon skill
Tide. Gain 12 Block. Attuned Tide: +5 Block.
Uncommon power
Rime. Gain 2 Squall.
Uncommon skill
Rime. Gain 8 Block. Apply 3 Numb to all enemies.
Uncommon attack
Rime. Deal 10 damage. Numbed target: +6 damage.
Uncommon attack
Spark. Deal 10 damage to all enemies. Strain 1.
Uncommon attack
Tide. Deal 8 damage. Spend all Surge: +3 damage each.
Rare skill
Spark. Gain 4 Energy. Strain 4. Exhaust.
Rare power
Tide. Gain 3 Discharge.
Rare skill
Spark. Your next 2 attacks deal their damage twice. Strain 1.
Rare attack
Rime. Deal 5 damage to all enemies. Apply 2 Numb and 2 Static to all enemies.
Rare skill
Tide. Gain 6 Surge. Strain 2. Exhaust.
Rare skill
Tide. Vent all Strain. Gain 10 Block.
Rare attack
Tide. Deal 5 damage 4 times. Strain 2.
Rare power
Spark. Gain 3 Squall.
Rare power
Rime. Gain 2 Squall and 2 Discharge.
Rare power
Rime. Gain 4 Thorns and 3 Counter.
Rare attack
Spark. Deal 6 damage to all enemies. Apply 5 Static to all enemies.
Rare attack
Spark. Deal 16 damage. Spend up to 3 Surge: +5 damage each. Exhaust.
Rare skill
Tide. Gain 8 Block. Spend all Surge: +3 Block each. Vent all Strain.
Rare skill
Rime. Gain 14 Block. Apply 5 Numb to all enemies. Exhaust.
Rare attack
Spark. Deal 12 damage to all enemies. Spend all Surge: +3 damage each.
77 cards: 29 attacks, 42 skills, 6 powers. Unlocks after you reach Act 2.
Starter skill
Gain 5 Block. Kindled: +3 Block.
Starter attack
Deal 5 damage. Gain 1 Etch.
Starter skill
Retain. Gain 3 Block. Gain 2 Etch.
Starter attack
Deal 6 damage. Spend up to 6 Etch: +2 damage per Etch.
Common skill
Retain. Gain 1 Etch. Kindled: +1 Etch.
Common skill
Lose 3 HP. Gain 3 Etch.
Common skill
Gain 1 Risen. Draw 1 card.
Common attack
Deal 2 damage. Apply 3 Fuse.
Common skill
Gain 1 Etch. Draw 1 card.
Common skill
Gain 5 Block. Gain 1 Risen.
Common skill
Heal 4 HP. Gain 2 Etch. Exhaust.
Common skill
Gain 1 Risen. Apply 3 Fuse.
Common skill
Gain 7 Block. Gain 1 Etch.
Common skill
Retain. Gain 6 Block. Blazing: +4 Block.
Common attack
Deal 4 damage. Spend up to 4 Etch: +3 damage per Etch.
Common attack
Drain 5. Gain 1 Etch.
Common attack
Deal 4 damage to all enemies. Kindled: +2 damage.
Common skill
Gain 7 Block. Kindled: gain 1 Risen.
Common skill
Draw 2 cards. Blazing: draw 1 more card.
Common attack
Deal 7 damage. Kindled: apply 3 Fuse.
Common attack
Deal 4 damage x 2. Kindled: gain 1 Etch.
Common attack
Deal 7 damage. If the enemy has Fuse: +4 damage.
Common skill
Gain 5 Block. Gain 2 Etch.
Common attack
Deal 6 damage. Kindled: +3 damage. Gain 1 Etch.
Common attack
Deal 5 damage. Command.
Common attack
Drain 7.
Common skill
Apply 6 Fuse.
Common skill
Gain 6 Block. Blazing: +6 Block.
Common skill
Apply 2 Vulnerable to all enemies. Gain 1 Etch.
Common skill
Gain 3 Block. Gain 1 Barrow.
Common skill
Gain 2 Risen.
Common skill
Gain 11 Block. Gain 1 Barrow.
Common attack
Deal 5 damage to all enemies. Spend up to 3 Etch: +2 damage per Etch.
Common attack
Deal 10 damage. Apply 4 Fuse.
Uncommon skill
Lose 4 HP. Gain 1 Barrow. Exhaust.
Uncommon skill
Lose 2 HP. Gain 2 Etch. Draw 1 card.
Uncommon attack
Spend up to 3 Risen: deal 6 damage per Risen.
Uncommon power
Gain 2 Barrow. Exhaust.
Uncommon skill
Gain 2 Risen. Kindled: draw 1 card.
Uncommon attack
Deal 4 damage. Set Off the enemy's Fuse.
Uncommon attack
Command. Gain 1 Risen.
Uncommon skill
Heal 4 HP. Spend up to 3 Etch: +2 HP per Etch. Exhaust.
Uncommon skill
Gain 3 Etch. Kindled: +1 Etch.
Uncommon skill
Apply 2 Vulnerable. Kindled: apply 4 Fuse.
Uncommon attack
Deal 3 damage to all enemies. Apply 3 Fuse to all enemies.
Uncommon skill
Retain. Gain 4 Block. Kindled: +4 Block. Blazing: +4 Block.
Uncommon skill
Gain 1 Risen. Gain 1 Barrow.
Uncommon attack
Drain 5. Blazing: Drain 5 again.
Uncommon skill
Gain 3 Risen. Exhaust.
Uncommon skill
Gain 1 Risen. Kindled: +1 Risen. Blazing: +1 Risen.
Uncommon skill
Gain 2 Etch. Blazing: draw 2 cards.
Uncommon skill
Retain. Gain 4 Block. Apply 4 Fuse.
Uncommon skill
Draw 2 cards. Gain 1 Etch.
Uncommon skill
Gain 5 Block. Spend up to 2 Risen: +5 Block per Risen.
Uncommon skill
Apply 12 Fuse. Exhaust.
Uncommon attack
Deal 6 damage. If the enemy has Fuse: heal 3 HP.
Uncommon skill
Gain 10 Block. Spend up to 4 Etch: +3 Block per Etch.
Uncommon power
Gain 1 Scribe. Exhaust.
Uncommon attack
Command x 2.
Uncommon skill
Apply 7 Fuse to all enemies.
Uncommon attack
Deal 5 damage to all enemies. Spend up to 8 Etch: +2 damage per Etch.
Uncommon attack
Deal 8 damage. Spend up to 12 Etch: +2 damage per Etch.
Uncommon attack
Drain 12.
Rare skill
Heal 7 HP. Below half HP: +7 HP. Exhaust.
Rare skill
Double your Etch. Exhaust.
Rare attack
Deal 7 damage. Blazing: deal 7 damage 2 more times.
Rare skill
Double the enemy's Fuse. Exhaust.
Rare power
Gain 2 Scribe. Exhaust.
Rare attack
Set Off every enemy's Fuse. Blazing: deal 10 damage to all enemies. Exhaust.
Rare attack
Spend all Risen: deal 5 damage to all enemies per Risen. Exhaust.
Rare power
Gain 5 Hearthglow. Exhaust.
Rare attack
Drain 14. Blazing: gain 2 Barrow.
Rare power
Gain 2 Risen. Gain 2 Barrow. Exhaust.
Rare skill
Spend all Etch: apply 3 Fuse per Etch. Exhaust.
Rare power
Gain 4 Barrow. Exhaust.
Rare skill
Gain 5 Risen. Exhaust.
Rare attack
Spend up to 12 Etch: deal 3 damage to all enemies per Etch. Exhaust.