Potions
Potions are one-use. You carry up to three, drink them on your own turn, and throw the offensive ones at an enemy you pick. Right-click a potion to throw it away and free the slot.
Where potions come from
A normal fight drops a potion 10% of the time, an elite 20% and a guardian 25%. The merchant always stocks three. Prices start at 72 gold for common potions, 90 for uncommon and 112 for rare, and each shop shifts them a little.
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Bastion Tonic
Gain 10 Block.
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Brittle Ink
Apply 2 Vulnerable to an enemy.
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Clearwater Vial
Remove Bleed and Vulnerable from yourself. Heal 5 HP.
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Emberheal Draught
Heal 12 HP.
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Insight Vial
Draw 3 cards.
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Searing Phial
Deal 13 damage to an enemy.
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Cinderburst Flask
Deal 7 damage to ALL enemies.
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Ironroot Tonic
Gain 2 Might: your attacks deal +2 damage this battle.
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Spark Flask
Gain 2 Energy.
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Thornwine
Gain 4 Thorns.
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Grovebloom Sap
Gain 3 Growth. Gain 4 Regen.
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Stillwater Infusion
Gain 2 Spirit. Your next attack repeats its damage.
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Warcry Draught
Gain 4 Rage. Gain 6 Block.