Heavensplit
Rare attack
Spark. Deal 12 damage to all enemies. Spend all Surge: +3 damage each.
Borrow the sky; pay it back.
A weather-sworn caster who walks ahead of the ash storms, borrowing the sky's strength against tomorrow.
Reach Act 2 on any expedition to awaken the storm.
Play the StormheraldStrain is Energy you borrow from next turn. At the start of your turn Strain takes that much Energy (unpaid Strain carries over) and each Energy paid becomes 1 Surge (cap 6, kept all battle). Spend-Surge cards cash it in; Vent clears Strain unpaid. Every card is Spark, Tide or Rime: playing it attunes you, and 'while attuned' riders read the element you held before the card.
Every Stormherald run begins with these ten cards.
Rare attack
Spark. Deal 12 damage to all enemies. Spend all Surge: +3 damage each.
Rare power
Spark. Gain 3 Squall.
Rare power
Tide. Gain 3 Discharge.
Rare skill
Spark. Gain 4 Energy. Strain 4. Exhaust.
At the start of a run, and again at the start of each new act, you choose one of three Disciplines. They last for the rest of the run.
Spread Static on every enemy, then strike with all-enemy Spark attacks while attuned to Spark. Each hit discharges into the rest of the line.
Key cards: Static Brand, Arc Lattice, Forked Arc, Branching Cascade, Static Bloom, Storm Lattice, Static Cataclysm, Brewing Sky, Conduit Mark.
Disciplines that fit: Forked Tongue, Quick Current.
Numb every attacker, stack Block on Tide and Rime riders, and let Thorns, Counter and Squall finish the fight.
Key cards: Rimebreath, Rime Cage, Floe Step, Brittle Break, Sleetspear, Rime Mantle, Heart of the Floe, Absolute Rime, Rimewalk.
Disciplines that fit: Long Winter, Steady Ground.
Chain 0-cost Energy cards for a huge turn, Vent or Block through the payback turn, and spend the Surge you earned on Tidal Reckoning, Thunder's Due or Brimming.
Key cards: Lightning Debt, Undertow Bargain, Borrowed Sky, Earthed Coil, Slack Water, Tidal Reckoning, Thunder's Due, Spring Tide, Still Water.
Disciplines that fit: Sound Ledger, Deep Reserve.