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The Cairnwarden

Every name is cut in stone. Every stone keeps its heat.

A grave-keeper of the frontier who carves ember runes into cairn-stones, bone and skin, banks their heat across nights, and cracks them open when the dead are owed.

Max HP
68
Etch
up to 12
Cards
77

Reach Act 2 on any expedition to wake the Cairnwarden.

Play the Cairnwarden

How the Cairnwarden plays

Etch caps at 12, never decays and stays between turns. You gain 1 Etch at the start of each of your turns. A card played with 4+ Etch is Kindled; with 8+ it is Blazing. Spending Etch drops you back below those lines.

Starting deck

Every Cairnwarden run begins with these ten cards.

A few rare cards

3

Twelve Names Carved

Rare attack

Spend up to 12 Etch: deal 3 damage to all enemies per Etch. Exhaust.

Upgradable

1

The Long Fuse

Rare skill

Double the enemy's Fuse. Exhaust.

Upgradable

2

Ash Scribe

Rare power

Gain 2 Scribe. Exhaust.

Upgradable

2

Cairnfall

Rare attack

Set Off every enemy's Fuse. Blazing: deal 10 damage to all enemies. Exhaust.

Upgradable

See all 77 Cairnwarden cards

Disciplines

At the start of a run, and again at the start of each new act, you choose one of three Disciplines. They last for the rest of the run.

Builds to try

Cairnwarden relics