Twelve Names Carved
Rare attack
Spend up to 12 Etch: deal 3 damage to all enemies per Etch. Exhaust.
Every name is cut in stone. Every stone keeps its heat.
A grave-keeper of the frontier who carves ember runes into cairn-stones, bone and skin, banks their heat across nights, and cracks them open when the dead are owed.
Reach Act 2 on any expedition to wake the Cairnwarden.
Play the CairnwardenEtch caps at 12, never decays and stays between turns. You gain 1 Etch at the start of each of your turns. A card played with 4+ Etch is Kindled; with 8+ it is Blazing. Spending Etch drops you back below those lines.
Every Cairnwarden run begins with these ten cards.
Rare attack
Spend up to 12 Etch: deal 3 damage to all enemies per Etch. Exhaust.
Rare skill
Double the enemy's Fuse. Exhaust.
Rare power
Gain 2 Scribe. Exhaust.
Rare attack
Set Off every enemy's Fuse. Blazing: deal 10 damage to all enemies. Exhaust.
At the start of a run, and again at the start of each new act, you choose one of three Disciplines. They last for the rest of the run.
Bank Etch past 8 with Retain and Scribe, plant Fuse, then spend a full Etch pool on Shatter Rune or Twelve Names Carved.
Key cards: Shatter Rune, Slow Reckoning, Held Breath of Stone, Cinder Ledger, Resonant Cairn, Twelve Names Carved, Call the Coal, Long Vigil.
Disciplines that fit: Deep Well, Long Wick.
Raise Risen early, block while they strike each turn end, then Command or Tithe them for burst.
Key cards: Wake the Buried, Open the Barrow, Ossuary Chorus, Dead March, Grave Procession, Shambling Wall, Host of Cinders.
Disciplines that fit: Loyal Dead, Banked Heat.
Drain to heal, stack Barrow for Block every turn, and spend HP for Etch you will drink back later.
Key cards: Sipping Blade, Siphon Ember, Barrow Vow, Hungry Lantern, Cairn Wall, Sated Grave, Vigil Candle.
Disciplines that fit: Warm Grave, Cold Patience.