The Last Wick
Rare attack
Deal 8 damage. Snuff: +7 damage per Brand.
Mark the wick. Pinch it out.
A smoke-cloaked wickwarden who brands foes with ember sigils, then snuffs every sigil at once.
Reach Act 2 on any expedition to awaken the Sootveil.
Play the SootveilBrand enemies to stack ember sigils on them (up to 5 each; Brands never fade). Snuff cards consume every Brand on their target for a bigger payoff; a card that Snuffs 3+ Brands grants 1 Hush after it resolves. Hush (cap 5) lasts the whole battle and is spent by finishers. Press: your previous card this turn targeted the same enemy. Pivot: it targeted a different one. Lamplighter's Thread: every battle opens with 1 Brand on each enemy, and a fallen enemy's Brands pass to the next.
Every Sootveil run begins with these ten cards.
Rare attack
Deal 8 damage. Snuff: +7 damage per Brand.
Rare power
Power. Brand cap +3 on every enemy.
Rare attack
Move all Brands from other enemies onto the target. Deal 4 damage. Snuff: +6 damage per Brand. Exhaust.
Rare attack
Spend all Hush: deal 6 damage per Hush.
At the start of a run, and again at the start of each new act, you choose one of three Disciplines. They last for the rest of the run.
Stack Brands on one target, Press to keep them there, then Snuff for a single huge hit. Bank Hush for Hush of Ending.
Key cards: Burnt Ledger, Full Tally, Ember Sever, The Last Wick, Hush of Ending, Pinpoint Heat, Cinder Coronation.
Disciplines that fit: Clean Cut, Quiet Hands.
Turn Brands and Hush into Smolder, copy it to every enemy and cash it out with Coal Sermon or Cinder Choir.
Key cards: Brand to Burn, Pitch Mark, Banked Embers, Ashen Spread, Black Tar Rite, Cinder Choir, The Long Burn.
Disciplines that fit: Tar Veins, Deep Tally.
Pivot between enemies for Haze and Block, Smother the biggest hitter, then spend banked Haze on Unwind the Veil.
Key cards: Ash Hop, Turnabout Cut, Smoke and Mirrors, Smoke Waltz, Unseen Hand, Turning Smoke, Unwind the Veil.
Disciplines that fit: Ghost Step, Ember Sight.