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The Sootveil

Mark the wick. Pinch it out.

A smoke-cloaked wickwarden who brands foes with ember sigils, then snuffs every sigil at once.

Max HP
66
Hush
up to 5
Cards
76

Reach Act 2 on any expedition to awaken the Sootveil.

Play the Sootveil

How the Sootveil plays

Brand enemies to stack ember sigils on them (up to 5 each; Brands never fade). Snuff cards consume every Brand on their target for a bigger payoff; a card that Snuffs 3+ Brands grants 1 Hush after it resolves. Hush (cap 5) lasts the whole battle and is spent by finishers. Press: your previous card this turn targeted the same enemy. Pivot: it targeted a different one. Lamplighter's Thread: every battle opens with 1 Brand on each enemy, and a fallen enemy's Brands pass to the next.

Starting deck

Every Sootveil run begins with these ten cards.

A few rare cards

3

The Last Wick

Rare attack

Deal 8 damage. Snuff: +7 damage per Brand.

Upgradable

2

Cinder Coronation

Rare power

Power. Brand cap +3 on every enemy.

Upgradable

2

Pyre Reckoning

Rare attack

Move all Brands from other enemies onto the target. Deal 4 damage. Snuff: +6 damage per Brand. Exhaust.

Upgradable

1

Hush of Ending

Rare attack

Spend all Hush: deal 6 damage per Hush.

Upgradable

See all 76 Sootveil cards

Disciplines

At the start of a run, and again at the start of each new act, you choose one of three Disciplines. They last for the rest of the run.

Builds to try

Sootveil relics