Sevenfold Wake

Rare attack
Finish: hit 3 times for 3 damage. Spend up to 3 Spirit for +1 damage per hit each. A complete sequence adds a separate 6 damage hit and 1 Spirit.
The body remembers.
A martial pilgrim of palms, sweeping kicks, breath, and resonant shockwaves.

Chain Opening -> Flow -> Finish in one turn for the finisher's bonus and 1 Spirit. Spirit caps at 6 and persists; untagged cards preserve sequence progress.
Every Monk run begins with these ten cards.

Rare attack
Finish: hit 3 times for 3 damage. Spend up to 3 Spirit for +1 damage per hit each. A complete sequence adds a separate 6 damage hit and 1 Spirit.

Rare attack
Finish: deal 4 damage to every enemy. Complete the sequence for 3 more damage to every enemy and 1 Spirit.

Rare power
Gain 1 Chi: your next attack repeats its damage once. Exhaust.

Rare attack
Finish: deal 6 to all enemies. Complete the sequence for 4 more to each and 1 Spirit.
At the start of a run, and again at the start of each new act, you choose one of three Disciplines. They last for the rest of the run.
Play Opening, Flow and Finish in that order. Saffron Feint is a free, exhausting Opening that leaves Energy for the rest of the chain. Clapper Jab opens for free every turn, Rising Toll cracks a foe open (Vulnerable) and Lampsnuff Kick finishes the chain to draw 2.
Key cards: Open Gate, Horizon Palm, Cinder Kick, Sunward Kick, Empty Horizon, Sunburst Finish, Saffron Feint, Clapper Jab, Ember Swallow Dash, Rising Toll, Lampsnuff Kick.
Disciplines that fit: Open Road, Flowing Form.
Store Spirit for repeated hits. Resonance Seal primes Chi and Spirit; Chi repeats attack damage without paying the scaling cost again. Prayer-Bead Flurry and Censer Wheel turn every flat bonus into several hits.
Key cards: Echoing Hands, Sevenfold Wake, Empty Cup, Hurricane Steps, Stone Current, Horizon Palm, Resonance Seal, Prayer-Bead Flurry, Censer Wheel.
Disciplines that fit: Thousand Palms, Flameheart.
Build Spirit behind defensive Openings and Flows, then complete the chain with Sheltering Finish. Inner Fire punishes repeated enemy hits. Answering Bronze strikes enemy attacks back at them and Cistern Mist mends between chains.
Key cards: Stone Breath, Stone Current, Pilgrim's Veil, Inner Fire, Breath of Return, Pilgrim's Trust, Sheltering Finish, Cistern Mist, Answering Bronze.
Disciplines that fit: Sanctuary, Flowing Form, Clear Mind.